Posts

Fluid Simulations!

I finally sat down and did it, it takes a while to make these because fluid simulations are made up of thousands of particles. Each particle is rendered, then a mesh is put over it. I hope to find the patience in the future to make a more interesting looking simulation.

More Particle Colors!

So I only chose green because it is the middle of the spectrum of colors, I am using RGB (red green blue) The "G" being green, so I added some random object info modifiers. I honestly don't know how they work, I just know that they make particles change colors when they are in a certain area.
I was feeling bored one day and I decided to open up blender and make an abstract particle simulation. It started off with 1,000 particles and after 3 hours it became 50,000 particles, multiple keyed forces and a ton of tweaking. This was my first one above. The one below is where I ended. Even though it could be argued they are both just as good because its abstract but the final product took way more time to do.

Nebula

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This is me having fun with the eevee render engine, I at first was messing around. Then I started looking into it and this is what came out of it.

Forgetting to Position the Camera

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The bottom right was part of the clouds that were cut of, I didn't check the position of the camera before I rendered.

Spirals of Light (eevee render)

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This was done using Blender 2.8 when it was in beta. I am starting to figure out nodes which is how I got the background.

Clouds (cycles)

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First Cloud Render  -This project had a TON of displacement modifiers I was constantly losing track, yet the best thing about successful projects like this is I can put any object in there and add the displacement modifiers (seen below).