I finally sat down and did it, it takes a while to make these because fluid simulations are made up of thousands of particles. Each particle is rendered, then a mesh is put over it. I hope to find the patience in the future to make a more interesting looking simulation.
First Cloud Render -This project had a TON of displacement modifiers I was constantly losing track, yet the best thing about successful projects like this is I can put any object in there and add the displacement modifiers (seen below).
I can see "Spirals of Light" being a marching band show name.
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